If I was to make another game, i'd definitely try to make sure the idea feels right before committing to completion. It sounds like I should expose them in the 1st/2nd levels. With regards to the pace, there are power up items coming up later in the game. I didnt want to commit more time to it unless I had confidence it was worth it. My original plan was to ship 100 levels instead of 30 currently. My intention was to release the game with a minimal number of levels. I wanted to ship the game asap as I already sank lots of time on it.Thats when I decided to integrate all the other bits like facebook, cloud save, and ads, and thought thats it im done with it. Thats when I decided to change the mechanic to a puzzle bobble type with an arrow controlling the direction as accuracy was needed to complete the picture. But as you explained I realized the chaos didnt go well with the memory game. Ironically, the early version of game was initially using a breakout type mechanic with the actual paddle moving. Thanks for your constructive and honest feedback. The only exception is if the game is if the game has been well tested and is just about ready to ship. The ads in a playtest always feel like they're in bad taste. My advice would be to just focus on making an interesting game, ditch the ads until you've got a fun game that is ready to ship. Your very prominent ads also give me the feeling the game is more about a cash grab rather than making an interesting game mechanic. A memory game doesn't work well with chaos. I think for this reason tying these two game mechanics together don't work well. While you can aim in breakout, there is also chaos because you can predict the trajectory only so far. If I'm playing something like breakout, I want it to be fast paced and have powerups. The game is really slow and not very engaging. The pacing is slow and I don't feel like the breakout game mechanic fits well with a completing picture memory game. You just hit the correct color at the top to complete the picture. I guess I get the concept of the game and the tutorial helped. Here is my feedback on the points you wanted. Promotional services: Alpha Beta Gamer (All platforms) Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! Post a link to a playable version of your game or demo If you are leaving feedback on another person’s game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. Suggestion: As a generally courtesy, you should try to check out a person’s game if they have left feedback on your game. Post your games/demos/builds and give each other feedback! Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
0 Comments
Leave a Reply. |